#include "SpriteSingle.h"

namespace Implement
{
	class Maze;
	class GameBoard:public Graphics::SpriteSingle
	{
		Graphics::Font* m_pFont;
		Maze* m_pMaze;
		Position m_Pos;
	public:
		GameBoard(Maze* pMaze);
		void SetPos(int x,int y);
		virtual const Position& GetPos(void);
		virtual int GetSequence(void);
		virtual bool RenderImpl();
		~GameBoard(void);
	};

}
